This year’s foray into the E3 convention did not disappoint. Continuing to attract the industry’s biggest names and brightest newcomers, E3 had plenty to say about the long term. The next generation of hot titles were plenty exciting, but there was far greater interest in niche’s outside the traditional gaming experiences. Xbox and Nintendo both had modest, but strong number of titles demonstrating the power of motion-capture that went beyond casual gaming. Granted Xbox, Sony and Nintendo have had stakes in motion-capture for a while now, but titles like “Marvel’s the Avengers” and “Batman: Arkham City” helped demonstrate how the two-year old Kinect and new Wii U system could go beyond the albeit dorky, health and fitness games. Instead these and other titles helped suggest how core gamers and game developers could embrace an out-of-the-chair experience with accelerometers, gyroscopes and embedded LCD screens. That said, motion-capture gaming is still young and its acceptance pales in comparison to its core gaming base, but it’s good too see that game developers recognize its potential and have not given up on it.