Showing 41 - 45 of 104 posts found in the Design category. Back to all blogs
  1. LOOK 0001  

    1.   

    April 27th, 2012

    Posted by: Caleb under Design, Studio

    As designers and strategists we depend on the world around us to drive innovation and design.
    Astro connects the dots between emerging trends and longstanding pillars to create something entirely different.

    The first edition of LOOK assembles our observations into four themes ranging from material, data, spatial and human connection. Click here to download the first edition
    We hope you enjoy our thoughts and insight.

  2. Bike Build 04  

    1.   
    2.   
    3.   
    4.   
    Image 1 of 4

    April 20th, 2012

    Baby has a new pair of shoes.

    Posted by: Dana under Culture, Design

    It is a beautiful day in San Francisco, and everything with a soul is outside soaking up the rays. Our 650 included.

    We have completed a solid list of updates including blacked out rims mounted to new tubes and tires that aren’t old enough to order a stiff drink at the bar.In true home brew fashion all the paint work started with a rattle and the pin stripes are hand-cut, eye ball measured duct tape!

    We can start to see signs of the fine ride this will become and are eager to wear off those chicken strips, but we still need to go on a few more dates with our “garage girlfriend.”

    Next up: The dreaded electrical update…

  3. The Corporation Meets The Cultural Ambassador  

    1.  ORIGN by United Visual Artists 
    2.  Lineup 
    3.  ORIGIN Detail 
    4.  MY SECRET HEART by Mira Calix + Flat-e 
    5.  THE TREACHERY OF SANCTUARY by Chris Milk 
    6.  MEDITATION by Minha Yang 
    7.  Squarepusher (loud) 
    8.  ORIGIN after dark 
    Image 1 of 8
    ORIGN by United Visual Artists

    March 29th, 2012

    Part 1

    Posted by: Will Meeker under Culture, Design

    Over the past couple weeks, San Francisco has been home to two events that have mixed cultural institutions with technology giants. The possibility of collaboration success, coupled with the promise of a delicious sandwich motivated us to check out these events.

    Read More...

    Over the past couple weeks, San Francisco has been home to two events that have mixed cultural institutions with technology giants. The possibility of collaboration success, coupled with the promise of a delicious sandwich motivated us to check out these events.  The opportunity for big world scale, with local creativity and insight is huge. Intel sees promise in art and culture as a ripe source of innovation and futurism. GE can take the hand-crafted point of view of Monocle and communicate the opportunity to rebuild Made in the USA – to extend the talents of a small shop in San Francisco to the big world volume of household appliances.  

    First was the partnership of Intel and Vice resulting in the Creators Project where 25,000 people took over Ft. Mason for two days of interactive art, film, music and some serious discussion as to the future of a digital/physical world. When I first heard about this project I knew there was potential for success. Intel & Vice pulled off one of the best weekends San Francisco has seen – bringing the technical savvy of a massive technology and manufacturing company to the local creative control of up and coming digital artists, installations and immersive environment. At first,  you wonder what these two titans would have in common and then you realize that giants need sparks, creativity – they need artists to ask questions that engineers and technical behemoths have the might to lift. We love big scale, thanks Intel and Vice for colliding the big and small, the calculated and the risky and putting on a big show!

    Close...

  4. The Corporation Meets The Cultural Ambassador  

    1.  Introduction by Tyler Brûlé 
    2.  Top left 
    3.  Embossed 
    4.  Crab 
    Image 1 of 4
    Introduction by Tyler Brûlé

    March 28th, 2012

    Part 2

    Posted by: Will Meeker under Culture, Design

    A much smaller gathering of 100 people held at the St. Regis Hotel was the Monocle and General Electric coming together to discuss "What Works" in the context of bringing manufacturing and jobs back from abroad.

    Read More...

    A much smaller gathering of 100 people held at the St. Regis Hotel was the Monocle and General Electric coming together to discuss "What Works" in the context of bringing manufacturing and jobs back from abroad. The discussion lead by Tyler Brûlé and others from the Monocle team lead us through a few hours of discussion jumping from the introduction of craft and making down to what the future of technology will be in 10 years and how difficult is it for past generations to adopt new technologies.  

    Although the approach, audience and scale of these two events were quite different, the same motivations seem to surface; technology companies aren't seen as culturally relevant on their own, and cultural institutions don't have the capacity to support the world at large. Large corporations of the world need the local hands and human touch that a Monocle can bring. It’s a bridge of down to earth awareness with scale and volume to make things that matter to people. One brings great meaning and purpose to building in the USA, the other brings innovation and skill to a new level….

    When they play together though it's a different story, both events showed that this type of collaboration can result in success if pared with thoughtful execution. Rather than focusing on one aspect of the space in which these disparate entities inhabit, both collaborations pulled from varying fields, ranging from entertainment down to pressing world issues that can't be resolved by any one field, person, or company. Both events show the value of bringing mixed disciplines from entertainment to design, from engineering to manufacturing and how only this variety in skill and talent can solve our biggest economic problems. And to be fair, a good show of passion and energy at all levels to see titans in search of human relevance and press/magazines ready to hang out with the machines of the earth. While we all carry a strong sense for the underdog, it’s time we participate in causes of craft, in the purpose to create lasting products and rebuild our love for Art, culture and making wonderful products.

    A set of sore legs and some delicious Dungeness Crab sandwiches later, the meeting between corporation and culture has potential.

    Close...

  5. Greg’s Chess Board Design  

    1.   
    2.   
    3.   
    4.   
    Image 1 of 4

    March 16th, 2012

    Not Everything Is Black And White

    Posted by: Tom Galbraith under Culture, Design

    I recently caught up with lead industrial designer Greg Thune, and found out what he does in his free time; he designs. Between working, raising a child, taking care of a family and jumping out of airplanes, Greg has started designing a fresh take on the centuries old board game, Chess.

    Read More...

    I recently caught up with lead industrial designer Greg Thune, and found out what he does in his free time; he designs. Between working, raising a child, taking care of a family and jumping out of airplanes, Greg has started designing a fresh take on the centuries old board game, Chess.

    Greg has wanted to design a chess board for a long time, and he is quickly coming to a close on this design. He found his inspiration through the rich history of the game, all the intricacies of playing the game, and the complexity of the pieces themselves. Although chess pieces have been designed to the brink of their design endgames, Greg’s take is an example of discursive design that suggests the total cost of taking an opponent, winning, and the realization that the game is not all black and white. Stay tuned for Greg’s next step.........Prototyping.

    Close...

RSS FeedHola

Welcome to the Astro Studios Blog.

Categories

By Date